Ether Veil

A domain-warped haze that reacts to the pointer. Pinned to dpr 1, because a blurred layer under content gains nothing from retina pixels and costs four times as much for them.

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Mesh Gradient

A continuously drifting multi-point gradient with dithering to kill 8-bit banding. The cheapest background in the catalog.

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Dot Grid

A dot matrix that breathes, with a ripple spreading from the cursor. Antialiasing scales with pixel size, so it stays equally crisp at every device pixel ratio.

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Aurora Drift

Slow-drifting light curtains with a hard lower edge and a long upward fade. The pointer acts as wind.

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Liquid Chrome

A restrained chrome surface driven by three analytic stream modes, exact surface derivatives, and a quiet studio reflection rig.

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Caustics

The web of light a water surface casts below it. Built by folding the field into itself; the pointer sends rings through it.

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Plasma Field

Organic plasma currents with a smooth, non-repeating flow and local cursor distortion.

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Grain Gradient

A directional editorial colour field under fine film grain that evolves in place without drifting across the canvas.

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Line Waves

A field of flowing lines that part around the cursor. Line thickness is measured in pixels, so it stays equally fine at any device pixel ratio.

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Metaballs

Blobs that merge as they meet, with the cursor as one of them. Colours blend where the fields overlap instead of one winning.

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Neuro Noise

Branching filaments that stick to the cursor and spring back once it leaves. Rotating the field between folds is what turns a grid of sines into a network.

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Halftone

A drifting field printed as dots on a screen rotated 25 degrees. Each dot carries one sampled tone, the way a real halftone cell does.

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God Rays

Volumetric light shafts radiating from the cursor. The beams are angular noise sampled in polar space — a shaft is just a shadow that does not change along its length.

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Spiral

Logarithmic arms winding out of the cursor. A log spiral is a straight line in (log r, angle) space, so the whole pattern is one sine with no loop.

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Smoke Ring

A fixed torus of rolling smoke for hero marks and halos, with local cursor shear instead of cursor-following motion.

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Iridescent Foil

Soft holographic colour bands over an untextured, single-colour base. No embossed folds or brushed-metal highlights.

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Glass Flutes

A wall of fluted glass with a scene behind it. The refraction uses a real half-cylinder normal, so the image stretches at the flute edges and passes untouched down each centre.

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Dither

A smooth field quantised to five levels through a computed 4x4 Bayer matrix. Fixed cell size in device pixels, so the texture never scales with the canvas.

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Hex Tiles

A hex lattice whose tiles light up in a wave from the cursor. The lattice is two rectangular grids offset by half a cell, which beats converting to axial coordinates.

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Iso Grid

An isometric height field with separately lit top and side faces. Procedural elevation recedes into depth while the pointer lifts a local ridge through the terrain.

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Chromatic Drift

One field sampled three times, once per channel, with the offsets growing away from the cursor the way a lens fringes toward its edges.

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Grid Horizon

A perspective floor running to a horizon under a slitted sun. The floor is a real projection, so the lines crowd correctly toward the vanishing point.

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Rising Cubes

An isometric field of solid blocks moving through a deliberate rise, hold, and fall cycle. A directional phase wave travels across the grid while the pointer lifts nearby cubes.

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Starfield

Stars streaming past the viewer. Depth is layered rather than marched: each layer is the same hashed grid at a different scale, and shrinking it carries the stars out.

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Topo Lines

A domain-warped ridged terrain rendered as a professional contour study. Stable minor and index lines follow the elevation while the pointer reshapes the land itself.

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Ocean Swell

A calm perspective ocean with directional swells, a distant horizon and soft sky reflections. Always moving, never cursor-driven.

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Kaleidoscope

One wedge of a simple field, mirrored around a centre. The mirror is the point: folding without it leaves a seam at every segment boundary.

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Silk Bands

Fine satin weave, soft irregular folds and light that follows the fibers.

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Cursor Comet

A glowing head with a tail that lags behind it. Two pointer positions are enough: their gap gives the direction of travel and, through its length, the speed.

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Ember Smoke

Layered buoyant smoke, rolling silhouettes and restrained glowing embers.

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Petal Glass

A frosted petal mark lit from within. Frosting jitters the sample position before shading rather than blurring after — a single pass has no neighbours to blur with.

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Glass Facets

A glass dodecahedron tumbling in front of a gradient, raymarched against a real distance field. The ray enters, crosses the body and refracts again on the way out.

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Flip Tiles

A split-flap board: a wave rolls across the grid and each tile turns on its horizontal axis. The turn is a real projection — the edge swinging toward you grows, which is the cue that sells the rotation.

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